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Grow game ad revenue without rebuilding your stack

TapMind adds demand, testing and user growth around the mediation your game already runs. Keep your setup. Keep control.

  • 350+Publishers
  • 10B+Daily ad requests
  • 150MMonthly active users
Mobile game scene, full-bleed crop
  • Keep your current mediation
  • No setup fee
  • No monthly commitment
  • No lock-in
  • Zero operational overhead
Gaming apps
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Publisher marks are shown for identification only.

What TapMind Does for Your Game

You earn more from the same inventory

Additional demand competes for your impressions alongside the partners you already run, so your revenue grows without a new monetization strategy. TapMind only earns when you do.

Test partners without engineering load

Give a new demand partner controlled access to traffic through TapMind, read the numbers, and only then decide whether it deserves a direct integration.

Fund growth from monetization

Acquire players through TapMind’s performance DSP against CPI, CPA and ROAS, so monetization and user acquisition answer to the same targets.

Where TapMind Fits

Your mediation keeps running. TapMind sits beside it as an additional path to demand, and everything it connects stays under your control.

Your current mediation

Stays in place, keeps running the demand you already have.

AppLovinAdMobUnityGAM
TapMind

One additional path for connecting, testing and managing demand. Pick a single integration path, you do not need all three.

Custom AdapterorOrchestration SDKorGAM Integration
Additional demand and growth

Partners you can trial on real traffic, plus campaigns to grow the game.

ProgrammaticDirectBrand budgetsUser growth

What You Get, in One Place

Everything a monetization team needs to judge the fit before a call.

Works with
The mediation you already run, AppLovin, AdMob, Unity or GAM based setups. Nothing gets replaced.
Integration paths
Choose one, not all three: Custom Adapter for the lightest lift, Orchestration SDK when TapMind needs a deeper role, or GAM Integration for an existing Ad Manager workflow.
Ad formats
Rewarded, interstitial and banner, with video and VAST inventory where supported.
Demand access
Programmatic, direct, partner channels and brand budgets through TapMind Marketplace, plus demand you bring yourself.
Publisher control
Set partner priority, give a new partner controlled traffic, reduce or pause it, or move a proven partner into your own setup.
Reporting
Revenue contribution, demand performance and format performance per active partner.
User growth
A performance DSP for CPI, CPA and ROAS campaigns, connected to the same monetization picture.
Commercials
No setup fee, no monthly commitment, no lock-in. Final commercial and payout terms are confirmed with your team before you sign.

Customer Stories

We kept the mediation setup our studio already ran and still opened up demand we could not reach before.
Aditi RaoHead of MonetizationPlaceholder Studio
Testing a new partner used to mean a release cycle. Now it is a configuration change and a week of data.
Marcus HaleDirector of Ad OperationsPlaceholder Games
Monetization and user acquisition finally sit in the same conversation instead of two separate reports.
Hana KimGrowth LeadPlaceholder Interactive
Rewarded competition improved without touching the partners we already had live in the game.
Daniel OkaforVP RevenuePlaceholder Interactive Labs
Our engineers stopped spending sprints on demand partners that never produced revenue.
Sofia MarchettiTechnical ProducerPlaceholder Mobile
We could reduce traffic to a partner the moment the numbers stopped making sense.
Rahul MenonProduct Owner, AdsPlaceholder Play
We kept the mediation setup our studio already ran and still opened up demand we could not reach before.
Aditi RaoHead of MonetizationPlaceholder Studio
Testing a new partner used to mean a release cycle. Now it is a configuration change and a week of data.
Marcus HaleDirector of Ad OperationsPlaceholder Games
Monetization and user acquisition finally sit in the same conversation instead of two separate reports.
Hana KimGrowth LeadPlaceholder Interactive
Rewarded competition improved without touching the partners we already had live in the game.
Daniel OkaforVP RevenuePlaceholder Interactive Labs
Our engineers stopped spending sprints on demand partners that never produced revenue.
Sofia MarchettiTechnical ProducerPlaceholder Mobile
We could reduce traffic to a partner the moment the numbers stopped making sense.
Rahul MenonProduct Owner, AdsPlaceholder Play
We kept the mediation setup our studio already ran and still opened up demand we could not reach before.
Aditi RaoHead of MonetizationPlaceholder Studio
Testing a new partner used to mean a release cycle. Now it is a configuration change and a week of data.
Marcus HaleDirector of Ad OperationsPlaceholder Games
Monetization and user acquisition finally sit in the same conversation instead of two separate reports.
Hana KimGrowth LeadPlaceholder Interactive
Rewarded competition improved without touching the partners we already had live in the game.
Daniel OkaforVP RevenuePlaceholder Interactive Labs
Our engineers stopped spending sprints on demand partners that never produced revenue.
Sofia MarchettiTechnical ProducerPlaceholder Mobile
We could reduce traffic to a partner the moment the numbers stopped making sense.
Rahul MenonProduct Owner, AdsPlaceholder Play

Stories, names and results shown here are placeholders. Replace them with approved publisher quotes and verified figures before launch.

Frequently Asked Questions

No. TapMind MetaMediation works alongside the mediation setup you already use.

Talk to TapMind

Tell us how your game is monetized today. We start from your current setup and show you where TapMind fits.

Thanks. We have your setup.

The TapMind team will come back with where TapMind fits your game.

Prefer a conversation first? Submit the same form and the TapMind team can start with your current setup.

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