You earn more from the same inventory
Additional demand competes for your impressions alongside the partners you already run, so your revenue grows without a new monetization strategy. TapMind only earns when you do.
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TapMind adds demand, testing and user growth around the mediation your game already runs. Keep your setup. Keep control.
Publisher marks are shown for identification only.
Additional demand competes for your impressions alongside the partners you already run, so your revenue grows without a new monetization strategy. TapMind only earns when you do.
Give a new demand partner controlled access to traffic through TapMind, read the numbers, and only then decide whether it deserves a direct integration.
Acquire players through TapMind’s performance DSP against CPI, CPA and ROAS, so monetization and user acquisition answer to the same targets.
Your mediation keeps running. TapMind sits beside it as an additional path to demand, and everything it connects stays under your control.
Stays in place, keeps running the demand you already have.
One additional path for connecting, testing and managing demand. Pick a single integration path, you do not need all three.
Partners you can trial on real traffic, plus campaigns to grow the game.
Everything a monetization team needs to judge the fit before a call.
“We kept the mediation setup our studio already ran and still opened up demand we could not reach before.”
“Testing a new partner used to mean a release cycle. Now it is a configuration change and a week of data.”
“Monetization and user acquisition finally sit in the same conversation instead of two separate reports.”
“Rewarded competition improved without touching the partners we already had live in the game.”
“Our engineers stopped spending sprints on demand partners that never produced revenue.”
“We could reduce traffic to a partner the moment the numbers stopped making sense.”
“We kept the mediation setup our studio already ran and still opened up demand we could not reach before.”
“Testing a new partner used to mean a release cycle. Now it is a configuration change and a week of data.”
“Monetization and user acquisition finally sit in the same conversation instead of two separate reports.”
“Rewarded competition improved without touching the partners we already had live in the game.”
“Our engineers stopped spending sprints on demand partners that never produced revenue.”
“We could reduce traffic to a partner the moment the numbers stopped making sense.”
“We kept the mediation setup our studio already ran and still opened up demand we could not reach before.”
“Testing a new partner used to mean a release cycle. Now it is a configuration change and a week of data.”
“Monetization and user acquisition finally sit in the same conversation instead of two separate reports.”
“Rewarded competition improved without touching the partners we already had live in the game.”
“Our engineers stopped spending sprints on demand partners that never produced revenue.”
“We could reduce traffic to a partner the moment the numbers stopped making sense.”
Stories, names and results shown here are placeholders. Replace them with approved publisher quotes and verified figures before launch.
No. TapMind MetaMediation works alongside the mediation setup you already use.
The TapMind team will come back with where TapMind fits your game.
Here is what a publisher told us after their first quarter with TapMind.
We kept the mediation setup we already trusted and still opened up demand we could not reach before.
10+ years · Apps · Games · OTT · Web
The TapMind team will review your setup and reply within two working days.